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The Arena of the Dead 2 v5
05/02/10
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Description
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Fight your way through the zombie infested town to the Stadium and
wait for extraction by Helicopter.
4 Maps:
-Downtown
-The Alleys
-The Rooftops
-The Arena
Supports Coop, Versus, Survivor, & Scavenger Modes
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INSTALLATION
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To install the mod manually, extract jsarena2.vpk in the left4dea2\addons
directory (default location : C:\Program Files\Steam\steamapps\common\left
4 dead 2\left4dead2\addons").
The next time you start Left 4 Dead, The Arena of the Dead will show
up in your Addons Directory.
*Note: This mod requires the Left 4 Dead 2 Addon Support pack
available in Steam > Tools.
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UNINSTALLATION
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To uninstall the mod,
-Delete "jsarena2.vpk from the "\Steam\SteamApps\common\left 4 dead
2\left4dead2\addons" directory.
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Frequently Asked Questions
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I. This mod consists of:
-jsarena2.vpk
-jsarena2_readme.txt
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Thanks
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I would like to thank Valve for a terrific game.
I would like to thank Chet Faliszek and the other members of the
Passing DLC team for providing me with some awesome feedback.
I would like to give props to everyone on the Steam Forums and
everyone that posted a tutorial. Without your help, this mod would
still be a long time coming.
I would also like to thank the people who helped me playtest
Mike Rielly, Paul Bono, Patrick Hunt, Richard Patchak, Sirdangalot,
SuicideAngel.
To my Lovely Wife, Leah, for being so supportive of all my creative
efforts.
To my son, Tristan, for just being you.
Thank you, you are all great!
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Contact
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J.Sera
slarti@fortinbras.net
http://worlds.fortinbras.net
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Version Notes
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v1.0
-Converted map from left 4 dead to left 4 dead 2
v2.0
-added a skybox to all levels
-updated navmesh on all levels to spawn l4d2 zombies and riot cops (crescentcity)
-added wandering witches
-multiple bsp, model and texture changes to improve the overall look
-updated fireworks entities in all levels (replaced prop_physics
with weapon_fireworkcrate)
-Downtown
--updated survivor weapon placement
--added Magnum & Spas Shotgun, Chrome Shotgun
--fixed floating telephone wires
--added lighting effects to street lights
-Alleys
--update survivor weapon placement
--added Desert Rifle, Military Sniper Rifle, Grenade Launcher,
Magnum & Chrome Shotgun
--updated Chainsaw room (Breakable wall is prebroken)
--converted the van event to a rolling crescendo with an alarm.
--updated the van event building (Added 3 more floors of office
space)
--added lighting effects to street lights
--added scavenger mode map
-Rooftops
--update survivor weapon placement
--added Desert Rifle, Magnum & Chrome Shotgun
--converted the lift event to a rolling crescendo
--added scavenger mode map
-Arena
--added Magnum
--downsized the map borders (This should improve rendering
performance)
--added scavenger mode map
--updated nav mesh to resolve bot issues with the ladder near the
radio
v3.0
-added panic events to scavenge matches
-updated dead bodies in all levels (set them to non-solid)
-disabled shadows for prop_physics on shelves in all levels
-added road line overlays to the roads and parking lots in all
levels
-Downtown
--added intro cinematic
--changed spawn point (players spawn in a parking lot next to a
wrecked car)
--updated lighting
--added several vehicles for visibility blocking / better zombie
spawns
--added several info_remarkables
-Alleys
--added button, red light, and several info_remarkables to the van /
alarm event (this should lead the players better)
--updated the van train (resized so players can't step up the side
of the van)
--updated lighting
--removed info_proxy (hint) and info_remarkable (speech) for van
event from scavenge mode
--modified weapons / items to spawn in survival mode
-Rooftops
--added several info_remarkables
--updated storeroom safehouse graffiti
--updated the lift pulley models
--removed info_proxy (hint) and info_remarkable (speech) for lift
from scavenge mode
--modified weapons / items to spawn in survival mode
-Arena
--restructured the stadium entrance areas
--added more bsp detail & textures to stadium
--updated the lighting
--added more debris
--added several info_remarkables
--restructured the parking lot exteriors (to promote better zombie
spawns)
--updated safehouse graffiti
v4.0
-All Maps
--vis all maps using the L4D2 Authoring tools
--packaged the mod using the L4D2 packager
--updated stairwells (made them wider)
--updated windows (made them taller to allow player through without
crouching)
--updated door decals
--updated the skybox (changed the texture and added clouds,
lighting, & thunder)
--added bus stops, water towers and bay windows
--changed non-checkpoint weapons and items to random spawns
--updated many doors (rotated / opened or closed for better pathing
for bots)
-Downtown
--updated breakable wall area near alarm door
--added chrome shotgun to spawn area & checkpoint
--add silenced smg to checkpoint
-Alley
--added chrome shotgun & silenced smg to spawn and checkpoint areas
--updated the van event model (changed to the open door van and
added glowing van controls)
--added several env_instructor_hints to the van event (lead the
player better)
--updated several blocked alleys (added broken fire escape debris)
-Rooftops
--added chrome shotgun & silenced smg to spawn area
--adjusted a drainpipe on the spawn building
--fixed floating wire
--added flood light outside checkpoint room
--updated lighting and models
--added more vent decals
-Arena
--added scaffolding
--updated the finale (shorter standard finale with plantation
script)
--updated the finale versus scoring (30% of the score is travel
based)
--adjusted drain pipe on spawn building
v5.0
-All Maps
--adjusted pickup spawns (floating)
-Downtown
--added warehouse area
--updated several static models (floating)
-Arena
--updated textures in several areas (resolved texture issues)
--updated ladder nav meshes
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